![]() ![]() The launch activity (e.g.NativeAudio) and the package name () are both extracted from the AndroidManifest.xml (figure below) available as a part of the NativeAudio NDK sample. Launch Activity: The name of launch activity, this information can be found in the ‘androidmanifest.xml’ (for e.g.NativeAudio).See the figure below for more details as an example. Package Name: The Java Package name for the android application, this information can be found in the ‘androidmanifest.xml’.The user is required to fill in the following details, Once a sample Dynamic Shared Library (Android) project has been created bring up the Debugging property page under ‘Configuration Properties’ (shown below). For this dummy project let’s use the Dynamic Shared Library (Android) template. With that said let’s get started!įor being able to debug this pre-built JNI android application, we need to create a dummy project which will allow us to deploy the pre-built APK using VS’s deployment engine required for a successful debugger initiation. ![]() Also note, it doesn’t really matter what toolchain you used to compile your native code (gcc or clang) as long as you are producing debug information for the APK (NDK_DEBUG=1 and android:debuggable=”true” in the manifest). In this case the APK was built using the Eclipse Android integration available as a part of the Android SDK Bundle. The pre-built version of this application package file along with sources is attached as a part of the blog if you would like to follow along. For this purpose in this blog we will be using the Native-Audio android application available as a part of the Android Native Development Kit (NDK) (download here). To demonstrate this let’s start with a pre-built JNI application package file. This blog in particular is to provide a walkthrough on how Visual Studio can be used to debug your pre-built native android applications (native activity and JNI) using the Visual Studio debugger even if you are not building with and inside of Visual Studio. For the Android platform specifically this enablement includes ability for developers to create native-activity applications, dynamic and static native binaries along with a range of features to provide a fast, lean and mean edit->build->debug cycle. It’s really easy but without any knowledge of how android stuff is built with build.xml you don’t know where to start (I did it the other way around, calling java from C++, then compiling java by hand, creating jars and trying to get them into apk, when I learned that build.xml can do all of that for me).With Visual Studio 2015 preview (download here) we have introduced the ability for developers to create cross-platform mobile applications with Visual C++. View it in any text viewer and look for “fmod” and “MyGame”. How to check if apk was prepared properly. Your app will run just as it was running before.Both System.loadLibrary calls will get executed, this way fmod will be properly initialised and when calling “initialize” method you won’t get error and info in android log about missing call to JNI_OnLoad.class file and fmod.jar (from libs folder) and turn it into x that will end up in apk.īecause android:name is changed and is based on two things happen: java files in src folder and will compile them creating. What should happen: build.xml will notice that hasCode is set to true, will then look for. Assuming its you only java code, keep the names the way they are. If you choose to use different names, you have to either modify build.xml (the original one in SDK folder) or provide dir variables. You have to use mentioned folder names as build.xml relies on them. ![]()
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